Abstract Based on the conceptual knowledge of junior high school chemistry, an immersive educational game “Chemistry Speed” was developed. Students control the car to move left and right, hit the obstacles that match the theme, get the incentive to accelerate, and reach the finish line in the shortest time. A wrong impact will cause the car to slow down, and the set of mistakes will be organized automatically. Control and experimental groups were set up to carry out an effect test study and it was found that the game helped students’ learning of chemistry concepts (p=0.001). A survey of the game users also found that players recognized the design, content, playability and usefulness of the game.
ZHU Yu-Lin, MO Zhi-Rong, LING Yi-Zhou. Development of Educational Games for Conceptual Learning of Chemistry in Middle Schools: “Chemistry Speed” Game[J]. Chinese Journal of Chemical Education, 2025, 46(19): 87-91.