Abstract This paper uses the “Element Memory Battle” four-in-one game as the practical carrier,and proposes and validates a series development method for chemical education games based on the AI code editor Cursor. It includes: (1) Series conception and design (multi-game design based on knowledge mapping); (2) Series instruction engineering (templating of prompts); (3) Series testing and optimization (overall coordination optimization). This provides a transferable technical path for frontline teachers to move from developing “single games” to “series games”.
CHEN Ke-Qing. Development of Chemistry Education Games Using AI Code Editor Cursor: Elemental Memory Battle[J]. Chinese Journal of Chemical Education, 2026, 47(13): 76-79.